cover art


Another Cover Reveal #SciFi

Astronomicon 2: Distant Relatives Cover
After creating a new front cover for Astronomicon Book 1, I’m now obliged to do the same for all the other Astronomicon books. Branding is important but I also want it to be obvious all four novels are related.

Today, I am posting my reworked front cover for Astronomicon 2: Distant Relatives. The layout is largely the same, although I’ve moved Earth into the centre of the frame. The titles are now in line with book 1.

I’m doing another proofread and edit of this novel before I upload the cover to Amazon. Readers have pointed out quite a few typos in it, so I’ll fix those at the same time. Another announcement will follow when it’s available on Amazon.

Now I need to get on with the new cover art for Astronomicon 3 too!


New Cover Reveal #SciFi

Inception Point Front CoverI’ve been doing a wonderful course this week to help with my marketing and sales efforts. It’s been a bit of a revelation during the first two days, so I’m hoping the last four days will be just as good. The first thing to come out of it was the inspiration to improve the front cover of Astronomicon book 1: Inception Point. I’ve got some tweaking to do yet, maybe another version or two, but I wanted to share the new idea for the cover to see what everyone thinks.

The cover art is the same, but the font, sizing and layout are very different. Does it work? Is it eye-catching? Does it work better than the previous version?

I’ll be posting it on Twitter and Facebook too.


Revealing Exciting New Cover Art!

After four days of intensive work, I now have new cover art for the first Astronomicon novel. The book rewrite has gone well, creating a novel which is substantially different and much improved from the original. A new front cover seemed like a good way to draw a clear distinction between this novel and the original.

That was enough of a reason on its own, but as the novel has a new name (Inception Point) and the design of the Elysian spacecraft featured on the existing cover art has completely changed, the existing artwork is also completely obsolete. I created a 3D model of the Elysian vessel over a year ago but it was only ever supposed to be a diagram to help me write the novel. Several attempts to improve it enough to work for illustrations did not produce good results, so my only other option was to rebuild it from scratch.

This time, with rendering in mind, I built it again with considerably more detail and appropriate lighting. It was a huge amount of work, but I think the results are more than worth it.

3D photorealistic render of Elysian space craft cover art.

Of course, the big advantage of creating a 3D model is that I can produce shots of it from any angle, at any distance and infinitely vary the lighting. For example, producing a rear-view shot like this took less than forty minutes:

3D photorealistic rear view of Elysian spacecraft cover art(Sorry, I forgot to change the background before rendering that one!)

I am so pleased with the results of this exercise, that I will definitely give it a go for more of the Astronomicon novels. Building the ship models at this level of finish, and matching detail, is certainly time-consuming, but just look at the results! It’s the best cover art I’ve ever created myself. I just hope it helps my sales on Amazon.


Cover reveal for Behemoth

With only a day or two to go before the big launch, I have decided to reveal the front cover art for Astronomicon: Behemoth.

Behemoth Cover Art

I’ve always felt that designing book covers is a struggle for me, but I think I’ve come up with a few good ones over the years. This one has been particularly difficult as the entire novel is based around a total mystery. I don’t want to reveal locations or events on the cover and, for reasons I also can’t reveal, I also don’t want to reveal any spacecraft designs.

Books covers where people are the main focus have a strong tendency to be far too cheesy, especially in science fiction. This left me with the challenge of creating an eye-catching, memorable and mysterious cover which also displays a level of quality without any content on it.

Another important factor with this design is the requirement for it to work at a full range of sizes from 2000 pixels all the way down to 64 pixels and in square, rectangular and round shapes. That means no important details near the edges and definitely not in the corners.

Anyway, I hope you like it. I’ll be announcing the launch date for Behemoth later on Monday.